The 5th LiveMath document (IT4AMIntegArea5.thp) shows the
same speed-time graph of the car and the calculations of the 3 numerical
methods: LowerSum, UpperSum and TrapSum.
2.
In Question 13, you have already decided which method is more accurate
based on the graphs. But how accurate is "more accurate"? In this section,
we will approach the problem from a different angle: by calculating the
LowerSum, UpperSum and TrapSum for different values of n. Recall that n
represents the number of rectangles or trapeziums used to approximate the
area under the curve.
3.
Change the value of n according to those in the table in the Worksheet
and record the values of the LowerSum, UpperSum and TrapSum in the same
table, leaving your answers to 4 sig. fig. where necessary. The values
of n are 1, 4, 8, 15, 50, 100, 500, 1000, 5000, 10000, 30000.
Note:
Don't use n > 30000. You have to wait a long time.
Question 14:
As n increases, the values of the LowerSum, UpperSum and
TrapSum approach the same limit. Write
down the value of this limit correct to 4 sig. fig.
Question 15:
This limit is the actual value of the area under the curve
correct to 4 sig. fig. Which of the 3 sums approaches this limit the fastest,
i.e. for the smallest value of n? State the approximate
value of this smallest n (based on your table).
Question 16:
Why is it so important to determine which method is more accurate for
the same n? Why can't we just use a bigger n to get the same accuracy?
Hint:
Do you notice how long the computer takes to calculate
the 3 sums when n = 30000?
4.
Double click on the Square Icon beside n = 4 in the LiveMath
document above. You will see the formulae for calculating the 3 sums. Please
note that the LowerSum and UpperSum basically use the same formula
yx. The symbol
is the summation sign. From Question 4, yx
is the area of each rectangle of width x
and height y. Please note that the width x
is constant but the height y is different for each rectangle. So (yx)
just means to sum up the areas yx
of the rectangles.
5.
Since the LowerSum and the UpperSum approach the limit which is the
actual area (let's label the limit A), then in mathematical symbols, we
write:
yx
A as x0
(or as n becomes bigger). We will use this later.